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Maps
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Mods
 . UT 2004 ()
 . UT 2003 ()
 . UT ()

Mutators
 . UT 2004 ()
 . UT 2003 ()
 . UT ()

Fichiers/Utilitaires
 . UT 2004
 . UT 2003
 . UT
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Patchs

Fichiers
Patch v3369 pour UT2004 Windows
Le sixième patch pour UT2k4, version Windows.
Il contient tous les updates des patchs précédents, ainsi que les corrections suivantes :
Le sixième patch pour UT2k4, version Linux.
Il contient tous les updates des patchs précédents, ainsi que les corrections suivantes :
General Gameplay:
Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
Fixed some vehicle weapon effects staying around when bots stopped firing them.
Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
Fixed manta and raptor spinning sometimes when player enters
SPMA camera explodes if it hits water.
Don't allow SPMA camera view to go outside world.
Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
Fixed low gravity not working properly in second and successive rounds of onslaught.
Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
Fixed spawning multiple energycores in Assault.
Can now throw linkgun with 1 ammo left.
Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
Fixed CTF Flags not returning exploit
Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)

Networking:
Various networking serialization optimizations.
Fixed issues where players would not properly be sent to the Spectating state on clients.
Fix for eyeheight getting screwed up on client
Server optimization - players don't do line of sight checks with each other
Don't replicate pawn.ViewPitch to netowner
Fixed CTF flag not properly attaching to vehicles on net clients.
Made CD key hashes sent by clients more secure.
Fixed various exploits.
Merged Michiel Hendrick's HTTP redirect code improvements.
Merged Fix for Map Vote Bug that cut off some chat text
Merged Fix for Map Vote Bug that caused the window to open twice
Prevent crash exploit (which was fixed) from being propagated to unpatched clients.

Engine:
Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
Fixed -Mod= to support proper exporting of headers
Convert '|' to 'I' in player names.
Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
Fix and optimization for projector rendering.
Various changes to support 64 bit version.
Scripted texture changes so they don't render upside down on OpenGLDrv.
Fixed weather effects on OpenGLDrv.
Patch v3369 pour UT2k4 Windows64
Le sixième patch pour UT2k4, version Windows 64bits.
Il contient tous les updates des patchs précédents, ainsi que les corrections listées ici
Patch v3369 pour UT2k4 Mac
Le sixième patch pour UT2k4, version Mac.
Il contient tous les updates des patchs précédents, ainsi que les corrections listées ici
Patch v3369 pour UT2k4 Linux
Le sixième patch pour UT2k4, version Linux.
Il contient tous les updates des patchs précédents, ainsi que les corrections listées ici
Patch v3339 pour UT2k4 Windows
Le cinquième (!) patch pour UT2k4, version Windows.
A installer après l'ECE
Il contient tous les updates des patchs précédents, ainsi que les corrections suivantes :
Onslaught related:
- Added a gunner indicator for the Cicada.
- Onslaught low skill bot AI tweaks
- Max lifespan for shot down ONSMortarCamera
- Fixed regular dust showing when Manta jumps over water
- Fixed Cicada staying above StallZ if driver switches to gunner position
- Fixed SPMA engine sound volume
- Tweaked powercore destruction and electricity sounds
- Improved artillery explosion effect
- Don't call destroyed powercore "green powercore" in scoreboard (after round ends)

General Gameplay:
- Fixed Berserk combo (properly turns client side weapon changes on and off)
- Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)
- Fixed gamespeed mutator "sticking" in instant action games
- Don't let Cicada passengers carry flag (for VCTF)
- Added OnslaughtBP.UCL to patch so bonus pack mutators will show up
- Fixed problem with landing view shake sometimes not working at very low frame rates
- Fixed bug where not all actors got NotifyTeamChanged() when client team changed
- Assault objective announcements can come from packages other than AssaultAnnouncer
- IonCannonKillVolume bug fixes
- Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true
- Fixed team balancing code bug
- Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running
- Removed obsolete weapon debugging code
- Localization fixes for Italian, French, German, and Spanish
- No log or console message when player enters or leaves team. public, or local channels
- Fixed Dom.xml for bot voice command in DDOM
- Fixed F3/F8 stats now shows all players in list
- Don't limit suiciding to 10 second interval in standalone games

Demo recording:
- Fixed client-side demo recording of vehicles

Networking:
- Fix for clients unable to connect with "Incompatible Games Files" message
- Fixed WebAdmin play list and mid game menu to report the proper ping.
- Fixed resetting initial position of saved move when moves are combined
- Increased min idle kick time to 30 seconds
- Never idle kick player if only human in game
- Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL
- More speedhack detection tweaks (less false positives)
- Server CPU use improvements relative to last patch
- Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low
bandwidth clients
- Don't allow clients <3320 to connect to servers with OnslaughtBP.
- Fixed server crash when using bonus vehicles mutator.
- Fix for client-side crash caused by DynamicLoadObject problem uncovered by interaction of AntiTCC with
certain other mutators.
- Fix for annoying server browser bug (not showing correct initial game type).
- Fix for team VOIP channels in large games

Menus:
- Fixed map list menu problems with bonus vehicles and custom link setups.

Editor:
- Fixed Unrealed working with Windows 98 (See note below)

Mod Author Related:
- New script profiling tool.
- Added (slow) full dangling reference checking option.
Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it
is very slow, by adding bSlowRefChecking=true to the [Engine.Engine] section of UT2004.ini. I'd recommend
running a dedicated server with bots with this option enabled, connect to it to start the match, and let the
bots do the testing for you.
- Fixed spider physics view direction setting bug
- Added RotateSoundThreshold to ONSWeapon to allow mod authors control over when RotateSound is played
- Moved BaseMutator.ModifyLogin() to the beginning of GameInfo.Login().
- Fix for UParticleEmitter::UpdateParticles crash in SkeletalMeshGet


Pour ceux qui veulent utiliser UnrealEd sous Win98, il faudra charger cette dll
Patch v3323 pour UT2k4 Mac
Le quatrième patch pour UT2k4, version Mac.
Il contient tous les updates des patchs précédents, ainsi que les corrections listées ici
Patch v3323 pour UT2k4 Linux
Le quatrième patch pour UT2k4, version Linux.
Il contient tous les updates des patchs précédents, ainsi que les corrections listées ici
Patch v3323 pour UT2k4 Windows
Le quatrième patch pour UT2k4, version Windows.
Il contient tous les updates des patchs précédents, ainsi que les corrections suivantes :

Onslaught related:
- Fixed accessed none in mid-game GUI code
- New, optimized Goliath shot hit effect
- Fixed Raptor camera from clipping into the world
- fixed collision hole in Goliath
- vehicle splash rings
- fixed daredevil message to only show the stats that made you a daredevil
- Manta water spray effect
- If two nodes are an equal number of links away from the enemy powercore, the autospawn system will now select the one physically closer to the core instead of randomly picking one.
- Optimized some effects to improve client performance

Onslaught AI:
- greatly improved AI control of flying vehicles
- fixed bot getting out of vehicle and instantly killed causing AI problems
- bots in mantas and scorpions may jump out if about to be hit by avril
- Improved Leviathan AI
- improve Raptor firemode selection AI
- bots like jumppads more in Onslaught
- improved AI initial node rush
- bots better at comboing with PRV side gun
- improve AI vehicle route following (less backing up)
- high skill bots jump out of mantas that have web projectile stuck to them
- fixed occasional bot in vehicle getting stuck on inventoryspot
- fixed bot avril locks when bot can't see target
- fixed bots trying to heal node from too far away
- fixed defenders staying in vehicle too long when node unpowered
- PowerCores now block paths through them (need to rebuild paths for this to work)
- bot Mantas more aggressive against foot enemies
- bots smarter about navigationpoints blocked by vehicles
- move as close as possible in vehicle if no path to dest (until currentpath isn't useable)
- bots pick best side of vehicle to get out
- Entering a vehicle turns off a pawn's and a pawn's weapon's AmbientSounds
- bots keep manning tanks (and other "important" vehicles) when possible
- bots do multiple dodges toward road pathnodes
- improved bots staying focused on enemy attacking power core
- if bot can't get out of vehicle turret, he tries to switch to driving vehicle if there's no driver
- bots understand they can't shoot through powernode shields
- bots don't toss spidermines into powernode shields
- fixed bots in vehicles trying to use teleporters
- improved bot use of handbraking for steering

General game play:
- removed log warnings when damagetype is none
- fix for getplayerstart log spam in invasion
- Fixed the single player not going to the SP_Main menu after showing the intro
- fixed script warnings
- Only allow suicides once every 10 seconds
- fixed Xan torso w/ invisibility
- have "?" portrait show up if no valid portrait on HUD

Demo Recording:
- Added a hack so that demorecdrivers always convince the server that it's UTX files are Gen=1
(fixes CTF flags not showing in demos recorded on dedicated server installs)

Networking:
- UT2K4 works with WinXP SP2 firewall
- speed hack detection improvements (less problems for people with just bad connections)
- Fixed Linux server crash when Master Server drops connection unexpectedly. (in 3270.1)
- increased default ConnectionTimeout to 30 seconds
- fixed cases where non-replicated emitters were being spawned server side (performance improvement)
- Fix for server travel crash bug.
- fixed destroyed vehicles disappearing so much on saturated connections
- Properly handle the FailCode command coming from the server. This was what would cause a client to appear "locked solid" when 2 clients were trying to join the last slot.
- "Only Official Maps" toggle in server browser now becomes disabled when mods are loaded.
- Fixed the server browser Filters description overlap.
- Fixed Classic Translocator Setting in net games.
- The "Press F10 to" Connection Message makes it's return.
- Fixed vehicles looking flipped over on clients when they aren't
- Servers recover if connection to master server fails during receive
- Fixed HandleStream crash on server with some user Assault levels on connections with packet loss
- Server performance improvement (don't copy structs in NEQ replication comparisons)

Editor:
- added per layer detail settings for terrain deco layers
- fixed particle editor crash

Engine/General:
- fix for processhitwall crash
- fixed script assignment bug (assignment of deleted actors resulted in no change from the current value).
- loading time speedup.
Patch v3236 pour UT2k4 Mac
Le deuxième patch pour UT2k4, version Mac.

Il contient toutes les modifications du premier patch, plus un paquet de nouvelles, dont la liste complète (et en anglais) est disponible ici
Patch v3236.1 pour UT2k4 Linux
Un correctif de dernière minute.
Ce patch pour les plateforme Linux/x86 en 32 bits reprend les modifications du 3236, mais corrige le bug des temps long temps de chargement. Les plateformes 64 bits n'ont pas besoin de ce correctif
Patch v3236 pour UT2k4 Linux
Le deuxième patch pour UT2k4, version Linux.

Il contient toutes les modifications du premier patch, plus un paquet de nouvelles, dont la liste complète (et en anglais) est disponible ici
Patch v3236 pour UT2k4 Windows
Le deuxième patch pour UT2k4, version Windows.

Il contient toutes les modifications du premier patch, plus un paquet de nouvelles, dont la liste complète (et en anglais) est disponible ici
Patch v3204 pour UT2k4 Mac
La version Mac du patch 3204.
En plus des bugs communs aux autres OS (voir les informations concernant le patch Windows), les bugs suivants sont corrigés :
- Plus de problèmes avec les MD5s
- Le DVD ne s'éjecte plus tout seul
Patch v3204 pour UT2k4 Linux
La version Linux du patch 3204.
En plus des bugs communs aux autres OS (voir les informations concernant le patch Windows), les bugs suivants sont corrigés :

- CacheRecords.ucl se comporte correctement
- Divers crash serveurs ou clients
Patch v3204 pour UT2k4 Windows
Patch corrigant la majeur partie des bugs connus dans la version originale du jeu sous Windows.

Principaux changements/corrections :
- correction du bug permettant de voler avec le Leviathan,
- l'option de préchargement des skins à été revue,
- meilleure balance des teams,
- correction des bugs dans le menu de vote des maps,
- correction du bug de la commande pour convertir une démo en .avi,
- correction des bugs faisant crasher les serveurs et clients Linux,
- NoCd et NoDVD inclus.

Changelog complet dans le répertoire UT2004\Help\ReadMePatch.int.txt.
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